![]() ![]() I probably horribly worded this question, sorry. With cheats, this process becomes much easier and instead of constantly mining resources. Especially if you need to earn money to improve your items there. In many places, it is quite difficult to play without donat. :Destroy()īut then how would I go about stopping the player/exploiter from just deleting the local scripts? All scripts and cheats on Roblox are run using injectors, you can use your private injector or a free injector from our website. If .ScreenGui.StatusEffect:FindFirstChild("Drowning") then Local tween = tweenService:Create(., Tweenfo, ) = ( / 100) + 0.15įor _, items in pairs(.ScreenGui.StatusEffect:GetChildren()) doĬopy.Parent = .ScreenGui.StatusEffect I’m probably about to answer my own question: should I use individual LocalScripts and maybe a ModuleScript on the Server Side with RemoteEvents connecting them.įor example, this is currently the “HandleOxygen” Script, that edits GUI (it is in StarterGui, as a ServerScript) local Tweenfo = TweenInfo.new( They are Server Scripts and from what I am aware, you can just (an exploiter) edit the scripts and cause the game to delete itself if you so chose. ![]()
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